Nov 03, 2010 I can transfer from pc to phone with no problems, but when transferring from phone to pc it does not work. The phone and File Transfer Wizard on. The Bluetooth File Transfer Wizard enables users to transfer files between a computer and a Bluetooth device. For example, users can transfer files between a computer and a mobile phone or a personal digital assistant (PDA). How can the answer be improved? File transfer wizard download.
NOTE These tools should be preinstalled on all Macs that came with OS X. If you separately installed OS X, make sure you install the Developer Tools as well. Using Xcode Xcode is a sophisticated application that enables you to easily type in, compile, debug, and execute programs. If you plan on doing serious application development on the Mac, learning how to use this powerful tool is worthwhile. We just get you started here.
Later we return to Xcode and take you through the steps involved in developing a graphical application with it. First, Xcode is located in the Developer folder inside a subfolder called Applications. Shows its icon.
NOTE Build and Go means “Build and then do the last thing I asked you to do,” which might be Run, Debug, Run with Shark or Instruments, and so on. The first time you use this for a project, Build and Go means to build and run the program, so you should be fine using this option.
However, just be aware of the distinction between “Build and Go” and “Build and Run.” If you made mistakes in your program, you’ll see error messages listed during this step. In this case, go back, fix the errors, and repeat the process. After all the errors have been removed from the program, a new window appears, labeled prog1 - Debugger Console. This window contains the output from your program and should look similar to. If this window doesn’t automatically appear, go to the main menu bar and select Console from the Run menu. We discuss the actual contents of the Console window shortly.
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Xcode Debugger Console window You’re now done with the procedural part of compiling and running your first program with Xcode (whew!). The following summarizes the steps involved in creating a new program with Xcode:. Start the Xcode application. If this is a new project, select File, New Project. For the type of application, select Command Line Utility, Foundation Tool, and click Choose. Select a name for your project, and optionally a directory to store your project files in.
In the top-right pane, you will see the file prog1.m (or whatever name you assigned to your project, followed by.m. Highlight that file.
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Type your program into the edit window that appears directly below that pane. Save the changes you’ve entered by selecting File, Save. Build and run your application by selecting Build, Build and Run, or by clicking the Build and Go Button. If you get any compiler errors or the output is not what you expected, make your changes to the program and repeat steps 6 and 7. Using Terminal Some people might want to avoid having to learn Xcode to get started programming with Objective-C.
If you’re used to using the UNIX shell and command-line tools, you might want to edit, compile, and run your programs using the Terminal application. Here we examine how to go about doing that. The first step is to start the Terminal application on your Mac. The Terminal application is located in the Applications folder, stored under Utilities. Shows its icon. Terminal window You type commands after the $ (or%, depending on how your Terminal application is configured) on each line.
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If you’re familiar with using UNIX, you’ll find this straightforward. First, you need to enter the lines from Program 2.1 into a file. You can begin by creating a directory in which to store your program examples. Then you must run a text editor, such as vi or emacs, to enter your program: sh-2.05a$ mkdir Progs Create a directory to store programs in sh-2.05a$ cd Progs Change to the new directory sh-2.05a$ vi prog1.m Start up a text editor to enter program. NOTE In the previous example and throughout the remainder of this text, commands that you, the user, enter are indicated in boldface. For Objective-C files, you can choose any name you want; just make sure the last two characters are.m.
This indicates to the compiler that you have an Objective-C program. After you’ve entered your program into a file, you can use the GNU Objective-C compiler, which is called gcc, to compile and link your program. This is the general format of the gcc command: gcc -framework Foundation files -o progname This option says to use information about the Foundation framework: -framework Foundation Just remember to use this option on your command line. Files is the list of files to be compiled. In our example, we have only one such file, and we’re calling it prog1.m. Progname is the name of the file that will contain the executable if the program compiles without any errors. We’ll call the program prog1; here, then, is the command line to compile your first Objective-C program: $ gcc -framework Foundation prog1.m -o prog1 Compile prog1.m & call it prog1 $ The return of the command prompt without any messages means that no errors were found in the program.
Now you can subsequently execute the program by typing the name prog1 at the command prompt: $ prog1 Execute prog1 sh: prog1: command not found $ This is the result you’ll probably get unless you’ve used Terminal before. The UNIX shell (which is the application running your program) doesn’t know where prog1 is located (we don’t go into all the details of this here), so you have two options: One is to precede the name of the program with the characters./ so that the shell knows to look in the current directory for the program to execute. The other is to add the directory in which your programs are stored (or just simply the current directory) to the shell’s PATH variable. Let’s take the first approach here: $. /prog1 Execute prog1 2008-06-08 18:48:44.210 prog17985:10b Programming is fun! $ You should note that writing and debugging Objective-C programs from the terminal is a valid approach.
However, it’s not a good long-term strategy. If you want to build Mac OS X or iPhone applications, there’s more to just the executable file that needs to be “packaged” into an application bundle. It’s not easy to do that from the Terminal application, and it’s one of Xcode’s specialties.
Therefore, I suggest you start learning to use Xcode to develop your programs. There is a learning curve to do this, but the effort will be well worth it in the end.
Ooberrt - Open Source BER/DER run-time library The Objective Open BER/DER Run-time is an add-on component to the ASN1C compiler that provides a less-restricted redistribution model than our standard commercial libraries. The library does not provide full support for the X.680 standard, but provides support for the most common items used in many ASN.1 specifications. These include security specifications such as PKIX and CMS; a number of telephony call detail record (CDR) formats such as TAP3, NRTRDE, and various vendor switch specifications; and other simple specifications that make use of the BER/DER encoding rules.
Particular ASN.1 types known to not be supported in this library include REAL, EXTERNAL, EMBEDDED-PDV, Restricted Character String, and the newer date/time and IRI types. In addition, the library is known to be not as performant as our standard, commercial BER/DER/CER library.
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Nonetheless, it should prove to be adequate for a variety of applications. The library may be downloaded from the link below: Instructions on installing into an existing ASN1C installation are provided in the README.txt file contained within. Ooh323c - Open Source H.323 VoIP stack Objective Systems Open H.323 for C (ooh323c) is a simple H.323 protocol stack developed in C.
The ASN.1 PER messaging code was developed using the ASN1C compiler using a modified version of our core run-time libraries. Additional open source components as well as code developed in-house were added to produce a functioning stack. The goal is to produce a reusable framework that contains the signaling logic to allow channels to be created and terminated for different H.323 applications. The complexity and unique requirements of these applications make it difficult to create a 'one size fits all' solution.
We are hoping that releasing this as open source will make it more useful for a wider variety of applications. This software is released under the terms of the. If you wish to use this software in proprietary applications, please contact us at [email protected]. OOH323C is part of Asterisk ooH323c is included as an add-on to the. The Asterisk-ooH323c channel driver is available as part of the ooH323c download below.
Download OOH323C Click on on of the link below to download the latest released version: Documentation Online documentation on the ooh323c stack is available at the following links: OOH323C at SourceForge.net ooH323c is also maintained at sourceforge.net where mailing list forums, bug reporting facilities, and CVS access to the latest code base are available. The link to the project at SourceForge is as follows: Please post questions or problems to the.
Join us on #subreddit channel at on Slack! About A subreddit to share articles, code samples, open source projects and anything relating to iOS. Anatomi fisiologi jantung. Please browse it first before asking questions that are answered there. If you are looking to get started (iOS programming in general or some specific area), here are more relevant links for you:. if you don't know which language to choose. (New posts asking this will be removed) Related Subreddits.
Related Links. also - new Apple's programming language for writing iOS and OS X applications;.
if you are new to the language and CocoaTouch frameworks. There is also dedicated subreddit for learning Objective-C: There's too many to list them all, however here's a convenient link to at apple.com Take note that this list is live and based on most frequent questions in posts will be updated with 'quicklinks'.
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